[EVENT] Triggers, sounds and other environmental instances

Did this for the event, came with the idea of triggers which aren’t much of a “concept art”, but I think it still counts as a submission lol. Triggers are something I think the game is missing and would help a lot with world building. Not as complex as scripts but better than have nothing happen on the entire game.

A trigger would be a special invisible block, cylinder or sphere that could be placed and resized anywhere on the map, and would be triggered when a player enters/leaves that area. It could have three types of activation modes:

  1. Enter: Only triggers when a player enters the area
  2. Leave: Only triggers when a player leaves the area
  3. Enter and leave: Combination of both of the above

Edit: For Enter and Leave, there could be an option to “hold” the signal. Example: A speech bubble that appears and keeps itself enabled as long as you stay in the area.

Combined with the trigger, there could be some new environmental instances that the trigger could activate other than the already implemented ones, like:

  • Sounds (the one I think is the most important, could have a built-in library primarily focused on ambient sounds)
  • On-screen text (not dialogue)
  • Particles
  • Explosion
  • Active model (a model that appears/disappears on trigger)

The trigger could also be able to modify the world’s properties, like fog or time of day.

And then the concept on how it could work is below. Scary map, player is about to go down the stairs to the Haunted Village. They enter an area with a trigger, the trigger activates some scary sound and an on-screen text saying they’re going to the village. This can add quite some charm and ambience to the game.

That’s it. Drawing without trigger visible and timelapse are below.

3 Likes