Any chance of implementing a charging system?
I think it would be interesting if we had a simple sniper scope as a customization option, like seen in TF2 or the older COD games, but with the scope’s “sprite” and zoom level being completely customizable
Acho que seria interessante se existisse uma luneta simples como opção de customização, igual no TF2 e nos CODs antigos, mas com o “sprite” e o nível de zoom da luneta sendo completamente customizáveis
Yes, both spin-up charge and damage charge
I can’t promise customizable scopes overlay, but we can have a scope mechanic
I think it would also be interesting to have some sort of “flame” projectile with customizable properties. For instance, maybe you could alter it so that when it comes in contact with a player it heals them instead of inflicting damage, or maybe it could apply some sort of debuff that damages them over time, like afterburn or poison, that kind of stuff
Are we gonna be able to modify the projectile’s size?
Stronger guns need a thicker projectile to make sense, something like a RPG or a Mini-Gun, or the completely reverse of it within smaller pistols and another stuff labeled like this parameter, so it’s such a required feature to be available by default i guess.
Projectiles will be customizable models, as well as the guns.
Camera shake would be am interesting addition
Could use some recoil settings for weapons, extra immersion is always welcome.
Poderia haver configuração de recoil nas armas, imersão extra é sempre bem vinda.