Thin faces at the side of modelled blocks cause asymmetrical results

Windows 10, v0.5.3.1, Processador AMD A8-7600 Radeon R7, Placa de Vídeo AMD Radeon R7 Graphics (1005 MB)

When modelling a block in a certain way, it creates a face on one of the sides which don’t follow the format that’s intended to form. It also varies from each direction you’re editing it. The video bellow explains it better.

Steps to reproduce

This was a common thing to happen in Kogama, and i think it’s just because the game cannot recognize when the block faces are oriented inside out, and then it keeps only a face in reverse sides like this.

Being honest i don’t know if this is something which is possible to be fixed somehow, and something still without must doing the complete revamp from the game modelling structure at least.

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Hiii

I thought the same thing, but earlier today I talked to INK about it and he told me to get it written here so he wouldn’t forget. Apparently he’ll get it fixed!

That’s a nice thing to hear at least, because i tought it would be harder to fix, but can be something easier as i see.

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