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on f you can select a recently used block, why not mark some colored circle next to it, in the color of the block’s behavior if there is one? I think this can also be added to the inventory and to the texture inventory
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add the ability to copy blocks in the texture inventory. Believe me, if your block is a billion layers, you are unlikely want to redo them all in a new block. (In my example, I had to make the same block as entire structure of place, but with behavior of instakill, if I add this behavior to the old block, everything will break)
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definitely improve the placement of models, make a button that you can click to place in a grid of sizes (like 2/8, 4/8, etc.) There is such a function in kogama, where you can freely place the model or by its block size. This function will also work on rotation, which will not allow the model to turn too smoothly.
And there’s more i think is such a useful add for game, something like the steps in cm or another measurement parameter being displayed according to the snaps defined for it.
For example: I want to move a block in such a specific distance like 3,4cm, and this measure would be shown aside the model in a popup label, and according to the steps flowing during the model movement, the ruler is also measuring how many centimeters you passed until it reaches the previous desired 3,4cm distance.
The same can apply for how many degrees the model rotated, this way reaching a desired angle of 15º or a 86º displayed respectively, or anything else you could need during your project.
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