Thanks! I’m glad the building systems are becoming polished to the point of being satisfying
Currently, textures are generated on the client side. The server sends the necessary data, and the game on your computer generates the textures using information from the layers, such as colors, patterns, and masks.
Procedural generation of textures is fine, but it can become resource-intensive if many textures need to be generated at startup. The system can be optimized further so stutters does not happen, but I’m still figuring out ways of doing so.