Question about textures

I have to say this game is absolutely awesome. Building in this game feels more satisfying.

And the fact that you make your own textures is also fascinating.

Which led me to the question, how the textures get loaded into the game If multiplayer will be integrated?

Will it be a problem if someone place 500 blocks with unique textures?

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Thanks! I’m glad the building systems are becoming polished to the point of being satisfying :smiley:

Currently, textures are generated on the client side. The server sends the necessary data, and the game on your computer generates the textures using information from the layers, such as colors, patterns, and masks.

Procedural generation of textures is fine, but it can become resource-intensive if many textures need to be generated at startup. The system can be optimized further so stutters does not happen, but I’m still figuring out ways of doing so.

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