I guess that’s caused by a delay when counting the actual number of players inside a map, since i’ve already seen it on another platforms. I can surely consider it a normal behavior to happen.
Yeah, i can consider for this case that it was actually an individual error of Blokoto, since the 1.3.0 is being such a messy update because of its hurried release, and we can clearly view it mostly when looking at these game components related to server connection. I’m praying for the time Ink is going to finally stop doing patches on this version, because i really wanna play something that is minimally stable LOL