Object Explorer Tab

To create a map, it’s necessary to use various objects. Currently, however, there’s no easy way to select them, selection is only possible directly through the editor. This can become a major headache when making small changes on large maps.
To address this, I present an Object Explorer, which displays all objects in the scene, allowing you to select them even if they’re not currently visible.
Example:


By right-clicking on an object, you’ll have access to the same options normally available in the editor, with the addition of a “Rename” option. This lets you assign a custom name to the object, helping to keep things organized.
In the bottom-right corner, there’s a button to add a folder. This allows you to create folders to better organize your objects, and you can place objects into these folders simply by dragging and dropping them.

This is such a useful thing, probably one of the most important the game creation process could have, because the assets location, and knowledge of each kind of available entity easily can change our way to create maps.

I hope this will be soon in Blokoto.

I think it’s a great idea, the fact of being able to locate each object within the map in a single list seems to me something I had never thought of but always needed.