Multiple Models Manipulation [Select]

Create a Select button (or to be default as other programs, hold CTRL) and click in multiples structures that can be rotated and moved as if they were one

And by the creation of this system, will be next to make a GROUP function that effects applied in the group will affect to all models inside it

And if Groups can be able to be saved, well, i think entire maps, can be saved, so probably a limit of models per group? would be more viable to be able to pay to have more storage per group

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Still into your suggestion, i think a selection outline is something needed, i say like a colorful outline around the whole mesh to know if it is selected or not.

Being very honest in another feature, the actual movement gizmo is a little confusing, and sometimes is to me an annoying thing to manipulate and move around map scenery. I mean there is a lack of accuracy in the main function into this action, and also is missing something like a movement arrow to choose between 3 axis, to move one at a time.

I believe it can solve the most part of what i’m talking about for this being actually so bad, beginning from the main issues named here, that i consider things to have a great fix later on next game version at least.

the part where u say

and also is missing something like a movement arrow to choose between 3 axis, to move one at a time

can’t be resolved by using the Grid (G) system?

The grid has nothing to do with what i was talking about. Actually i’ve tought about movement arrows to manipulate the model, and this way move it to just only one axis, which is considered to be our “focused axis” here.

I’m considering something actually like this movement gizmo into Roblox Studio:

As the image can be seen, there are movement arrows to choose each axis at a time, giving the user a better movement precision with his objects on game, since the mesh is going one way straight according to the chosen axis.

Being for real, i don’t like the actual gizmo into Blokoto editor, and seems like a confusing thing, and apparently can have such a minimum alignment to game’s grid, but it’s something kind of weird, since the mesh is being moved around in the same time in all the two horizontal axis, forgetting to have some focus on X or Z axis straight respectively.

This has no direction arrows to choose from each axis, but only that going in vertical side:

I believe that a traditional gizmo can be much better, not just for me, but in general directions knowledge while the people are creating their projects.

I felt it like a loose feature while moving objects with no sense of focus into only an axis per time.