We are able to know about a model to be chosen and purchased, but it can only be done from its unique picture taken and shown in shop. What about have a little more deeper knowledge about this? Well, there are some options i suggest to be featured on this tab:
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Blocks counting according to used layers: If there are 3 layers to build into a model, a good counter can do the job of counting how many blocks are present on there, for each one of its layers. So for example, we could know that a certain model has 195 blocks in 1st layer, 30 in 2nd, and nothing built on the 3rd layer. This can display and introduce for the buyer how complex and big is the model intended for him to purchase, and later be placed on his map.
- Along this function, can be a good thing to have a way to highlight a certain layer at a given time, to accomplish the full analysis of its complexity or not based on used blocks on each layer.
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Used scale indicator: From the minimum scale (1/16) to the maximum (8/8), which is the same of the default building blocks of the game, something tells me that a not well explained model scale can trouble the future buyer of a model. It helps to know how it could fit into the map scenery, according to the given thematic or goal of this, avoiding to buy the wrong thing if understanding its size and full dimension first.
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Used textures: Simply which textures were used on the model, and then the player can decide the several aspects from it: If the textures pleases his expectation or if it has a lack of textures or the excess of them.