With the Conduits coming into the game, I would like to suggest a feature that allows smooth animation and repositioning of models by using linked model states and Conduits.
The idea is to allow linked models to transition or switch between them, moving the model from one position to another.
During a switch, the model would animate its movement toward the destination model (that would also require the model to rotate while moving, if the destination model is rotated) rather than instantly snapping to it. This would allow creators to easily animate objects moving between predefined positions, you could easily make a door, elevator and even moving cars which could be programmed to follow any path.
The transition behavior could support multiple animation types: (with configurable speed)
Hard Transition - The model moves toward the destination at a constant speed.
Soft Transition - The model gradually slows down as it approaches the destination (ease-out movement).
Teleport - The model instantly jumps to the destination position with no animation.
It should support animating between multiple models, which would be somehow controlled by Conduits, but I have no idea how the Conduits will work so I’m leaving that part for now.
