Improve indoor lighting and add Coyote Jump Mechanic

Indoors spaces look kinda of dark or with no ‘‘realistic lightning’’ - when you are on a indoor place, the light does not feel good. it feels like everything is under a massive shadow. the game could have HBAO+ or XeGTAO (Or even raytracing options to correct this).

About the phisics: when i have to do a sharp jump on a parkour site, i cant time the running and jumping at a good timing, so my idea is: when u run of a cliff, you have a microsecond to perform a jump (yes, on the air). this will fix and help a lot of ‘‘parkour-ing’’ .

Welcome!

Thanks for the suggestions. About indoor lighting, the engine we are using (Godot) is still working on better realtime global illumination, which is the optimal solution for indoor environments.

The technique of allowing jumps on ledges is called Coyote Jump, and will be implemented soon.

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