Grid is totally awkward

The game’s grid is totally broken and doing some things that aren’t supposed to happen:

Resuming the video, the issues are:

  • The grid bounding box selection is out of what is mean to be actually what our cursor is aiming at, finishing like a messy thing.
  • Both XYZ are broken, but X and Z axis has a minimum gap between the space where the block is supposed to be positioned, and it is placed the right way, despite the gap on it. The Y axis has no gap while placing blocks, but it appears with a gap, unlike the reverse logic seen in the previous 2 axis.
  • And the most weird of all is, the axis are moved around in such a very unaligned way, and it seems like the vertical axis layers are increasing its numbers every time i switch to them, but when i change to the horizontal axis, this counting have an abrupt reset, and can afford to start all the way out again to increase these layers by itself.
    • This is not in the video, but i witnessed the grid border at a due time, like out of nowhere i saw the end of the whole grid, actually being at such a location that was supposed to have the grid present to use :joy: