Introduction
After spending a good amount of time using the avatar editor since its release, I’d like to share some feedback on what I enjoyed and also suggestions on what could be added to improve the quality of life and user experience in this area of Blokoto. If you agree with or like any of the ideas I’m about to share, please consider leaving a like and maybe a comment too (if you want), so we can get some feedback on how many people enjoyed what was discussed in this post. So, let’s get into it:
Avatar Editor Feedback
Overall, I really enjoyed using the editor. I think it’s amazing how much of a difference layers make when it comes to detailing the parts of the skin. For example, when working on the head, I personally like to use the main layer for shaping the head, the second one for the hair, and the third one for detailing that hair—if the context calls for it. No more needing to sacrifice blocks just to place another one, like we had to do in that other game.
Another thing I appreciated was the generous space for modeling in the torso and head areas. The only part I feel could be improved is the legs—they should be a bit taller (maybe one or two more blocks upward) and especially wider to the sides.
Now unfortunately, not everything is perfect. Here are some issues that I found quite frustrating while modeling characters. First, the layers of the body part you’re working on aren’t transparent—specifically the ones you’re not currently inside of. So if there are a lot of blocks already placed in another layer, you simply can’t see through them, making it difficult to work on your current layer. It becomes a bit of a guessing game and can get pretty frustrating.
Another slightly annoying thing is when you modify the vertices on one side of a block, and then try to pull an edge on that same side—the vertices reset to their default positions instead of keeping the shape you originally set. Of course, this isn’t exclusive to the avatar editor—it’s part of the general block modeling system.
Ideas That Could Be Added to the Editor Mode
- Ability to Adjust Layer Transparency: Users could manually adjust the transparency of secondary layers during modeling, depending on what works best for them. Or just hide those layers entirely with a simple eye icon toggle, like in many other modeling programs.
- Transparency and Other Final Avatar Properties: If users won’t be able to customize the block materials used in avatars—like transparency or other properties—then at least let them make parts (or all) of their avatar transparent, for example. You never know when someone might want to make a ghost, lol.
- Rearrange Avatar Order in Player Catalog: One thing I really missed from that other game was the ability to reorder skins. As a perfectionist, I love to organize my avatars in my own personal “category” lineup. Having that natively in the game would be amazing. You could drag and drop to rearrange, or any other method that works.
- Avatar Animation Preview Mode: Sure, we have the player mode in the editor, but sometimes it’s not enough to really see the fine details of how the avatar’s body parts behave in actual animations.
- Save Avatar Presets: Just like there’s a button to restore avatars to the Blokoto default skin, players should be able to save presets of their own creations—just in case something happens.
- Hide Avatar Parts: Whether during modeling or in the final version (as long as it doesn’t break the animations), it’d be nice to be able to hide body parts. I used to do this a lot back when I’d make Minecraft skins using websites/apps that let you do that to make the process easier.
- Avatar Part Marketplace: Similar to Roblox, this would be a market area where players could sell presets for avatar body parts. The community could get creative and sell everything from clothing to arm/leg templates, and so on.
- In-Game Member Swapping: This feature would allow users to swap out body parts on their selected avatar—either with items they bought in the marketplace or from other skins in their inventory.
That’s it! These are the ideas I came up with. If you’ve got more to add, I’d love to hear your feedback below.