Everything is server sided, it's kind of issue

It currently is quite unplayable for anyone that is in other side of world even simple parkour games when you manage make jump and it teleports you either back or in most random location which is quite frustrating.

Is there any possibility in future we have option to make specific elements to be local only as you can choose for individual games that do not need accuracy of real time so it does not ruin playing experience? For example if you have shooter game then you can force toggle that everything is server sided while like more singleplayer parkour or story styled without so people can enjoy peacefully playing game without random teleportation due their lack of being close to any server and having high ping.

Client-side authority movement is something I want to add to fix this issue. The previous implementation of the multiplayer system was not very good at this and had some problems with synchronization, so I’ve scrapped it to focus on the current server-sided one.

I’m also looking into the possibility of hosting USA and Southwest Europe servers.