Client-Side prediction Block Behaviour Bug

Describe your computer specs and game version [Ex: Windows, v0.5.0]

Windows 11, 8gb Ram,Intel i5, Intel Uhd Graphics

Describe the issue

Client Side Prediction “not dying” exploit

Steps to reproduce

When falling down, if there is a little bit amount of time for the player to hit the ground if u start holding jump, when it touches the floor the player will jump, the problem here is that even tho floor can kill, it doesn’t effect the player at all

Video: Watch Screen recording 1 (online-video-cutter.com)(2) | Streamable

( It didn’t let me upload since the file was larger than 20Mb. )

in the video as i showcased, also after the video i tried to reproduce the bug by going backwards which i wasn’t be able to do at the video, but yeah it still works backwards as well or any direction