You’re now able to customise the spawn point’s settings with various attributes! Note that actors ≠ classes!
Class Settings - page 1
Overview
This gives you a look at the character’s strong and weak traits categorised in types. Below the type name is the selected (tied) Skills & Perks (hover to view more), and the average score of that type. The player can also view this in-game!
Type List:
Strength - physical and offensive capabilities, such as base health, chance to deal critical damage, inventory carrying limit, increasing attack damage, etc.
Agility - movement capabilities, such as walkspeed, jump power, slow falling, double jump, increasing attack speed, etc.
Dexterity - capabilities requiring precision, such as air dashing after jumping midair, super jump midair, parkour master, ability to dash forward (no jump), etc.
Resilience - endurance capabilities, such as damage reduction, being impervious to all/certain types of status effects, players inflict less knockback on you, etc.
Awareness - environmental capabilities (vision), such as being able to see enemies/objects through walls, seeing other player skills/perks, seeing players who need health through walls, etc.
Tactics - supportive/defensive capabilities, such as healing nearby teammates, deploying a bubble shield, creating a walkable platform midair, deploying mines on the ground, etc.
Limitations - any restriction on the player, such as not being able to pick up consumables, weapons, etc.
Presets
Presets are bundles of already-made and balanced attributes compiled into one button. They can be treated as “assets”, meaning developers can pre-make them, and players can make lists of them for themselves!
Class Settings - page 2
Selected Attributes
This is an overview of all the attributes the character has so far. Click to change statistics or remove. Also gives details on the type and category of the attribute.
Category List:
Skills
Skills are abilities which the player can toggle at will. Each use has a cooldown in between, which the author can configure (including various other statistics). Unlike Perks, Skills can affect nearby players and affect the environment.
The skill usage menu is located in the bottom middle of the screen!
Perks
Perks are passive abilities which always remain on the player. They are usually player-sided and can’t affect the environment.
For brevity, I won’t list every Skill and Perk idea here. If you are interested, I have an old Kogama suggestion with ideas listed. I don’t see any reason why they can’t be moved from there to here!

