Blokoto needs more than 2 GB of ram to be able to take a screenshot πŸ’€

I was able to test the new save game update, which obviously, I loved :smiley:
As for the problem, I have a pc with 4 gb of ram currently, yes, it is quite little today and surely I am part of a minority that has that amount of ram.
In this version of Blokoto (pre-alpha 0.1.0) the game uses 1.3 gb of ram in a new game, but at the time of taking a screenshot, it goes from 1.3 gb to 2 gb or a little more memory.
Here the problem is that having little ram, my pc slows down and the game can not perform that task, causing it to close.
At first I got an β€œAlert!” window and a text saying the problem, but this stopped appearing and I have not been able to take a screenshot.

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:dizzy_face: oh, its than 1000 megabyte

That is something that I did not expected to happen, but it kinda makes sense because to make a screenshot it duplicates the viewport to a 1920x1080 version of it and saves the image to memory.

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I have managed to take screenshots by minimizing the game as much as possible and recently, I have noticed that the game raises the graphics settings when taking the screenshot, as seen below with the shadows

I forgot to mention this, it does this too. The screenshot is drawn with the maximum settings applied, but only for a single frame.

Does the memory keeps above 2gb or it decreases after the screenshot?

I managed to make the game take the screenshot by minimizing the window as much as possible, making the game go from using 1.3 gb ram to only 1 gb, at the time of taking the screenshot, I get to 1.9 gb or 1.8 gb of ram, but this is momentary and returns to normal later.