Duplicate model inherits the behavior of the block used and doesn't update with a texture without this behavior

When you duplicate (CTRL + D) a model that has a texture/block that has trampoline behavior, this duplicate model continues to have this property regardless of the texture used.

Example with a block with trampoline behavior:

Example with a block with burning behavior:

I haven’t recorded it, but if you replace a block, for example, for one that has trampoline behavior in a duplicate block that has burn behavior, both effects are applied.

Game version: 0.4.1